Post by The Storyteller on Sept 15, 2015 22:26:47 GMT
Name: Your guy or girl's name!
Archetype: I'm making Six archetypes to help guide character creation. Socialites, Outlaws, Soldiers, Engineers, Physicians, and Businessmen. Any character can take any skill, but the archetype will make certain abilities cheaper. Your skills are 1 point per skillup for your archetype abilities, and 2 points otherwise.
600 points to start. For now, skills will be assigned from 1-50. Only 1 skill may be above 40 to start. Characters get +5 points per year of age over 22.
Socialite skills:
Diplomacy:
Blackmail:
Charm:
Seduction:
Performance (Dance):
Performance (music, pick singing or an instrument, may take this ability as many times as you like):
Performance (Theater):
Lying:
Observation:
Game Knowledge:
Outlaw:
Concealment:
Sneaking:
Ambush:
Firearm Accuracy:
Firearm Speed:
Unarmed combat:
Melee Weapons:
Survival:
Disguise:
Cheating:
Game Knowledge:
Soldier:
Horsemanship:
Firearm Accuracy:
Unarmed Combat:
Melee Weapons:
Will:
Stamina:
Strength:
Scouting:
Battle Command:
Businessmen:
Accounting:
Surveying:
Bureaucracy:
Detect Lying:
Raising Funds:
Efficiency:
Records Keeping/Checking:
Forgery/Detect Forgery:
Engineer:
Operate Locomotive:
Mining:
Construction (Wood, Stone):
Construction (Machinery):
Smithing:
Detect Flaw:
Explosives:
Glass Working:
Surveying:
Physician:
Pharmacology:
Anesthetics:
Diagnose:
Heal:
Botany/Zoology:
Psychiatry:
Surgery:
General Skills:
Knowledge (Languages): 25 per spoken language, 50 for reading and writing added
History: 10 per era
Cartography:
Basic Construction (assisting with houses, fences, barns, etc): 5 points, adds to chief construction rollers' skill
Art (any sort):
Archetype: I'm making Six archetypes to help guide character creation. Socialites, Outlaws, Soldiers, Engineers, Physicians, and Businessmen. Any character can take any skill, but the archetype will make certain abilities cheaper. Your skills are 1 point per skillup for your archetype abilities, and 2 points otherwise.
600 points to start. For now, skills will be assigned from 1-50. Only 1 skill may be above 40 to start. Characters get +5 points per year of age over 22.
Socialite skills:
Diplomacy:
Blackmail:
Charm:
Seduction:
Performance (Dance):
Performance (music, pick singing or an instrument, may take this ability as many times as you like):
Performance (Theater):
Lying:
Observation:
Game Knowledge:
Outlaw:
Concealment:
Sneaking:
Ambush:
Firearm Accuracy:
Firearm Speed:
Unarmed combat:
Melee Weapons:
Survival:
Disguise:
Cheating:
Game Knowledge:
Soldier:
Horsemanship:
Firearm Accuracy:
Unarmed Combat:
Melee Weapons:
Will:
Stamina:
Strength:
Scouting:
Battle Command:
Businessmen:
Accounting:
Surveying:
Bureaucracy:
Detect Lying:
Raising Funds:
Efficiency:
Records Keeping/Checking:
Forgery/Detect Forgery:
Engineer:
Operate Locomotive:
Mining:
Construction (Wood, Stone):
Construction (Machinery):
Smithing:
Detect Flaw:
Explosives:
Glass Working:
Surveying:
Physician:
Pharmacology:
Anesthetics:
Diagnose:
Heal:
Botany/Zoology:
Psychiatry:
Surgery:
General Skills:
Knowledge (Languages): 25 per spoken language, 50 for reading and writing added
History: 10 per era
Cartography:
Basic Construction (assisting with houses, fences, barns, etc): 5 points, adds to chief construction rollers' skill
Art (any sort):